Faction Building Hit Points Cost Requisition Cost Power Cost Ork Supply Limit Cap Infantry Cap Vehicle Required Buildings 1 Required Buildings 2 Required Technologies
Faction Heavy Weapon Unit 1 Unit 2 Unit 3 Cost Requisition Cost Power Damage Melee Min Damage Melee Max Damage Range Min Damage Range Max Range Long Range Medium Range Short Effective Against Buildings Effective Against Heavy Infantry Effective Against Infantry Effective Against Morale Effective Against Vehicles Required Buildings 1 Required Buildings 2 Required Cost Ork Supply Required Technologies